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 (Video, Board, Card,..) Games People Play

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Anfang

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PostSubject: Re: (Video, Board, Card,..) Games People Play Tue May 10, 2016 10:03 am

Jarno wrote:
I really liked 1-3, I know very few people who have played MI 3.

Lucas Arts has many good adventure games.

Quote :
Grim Fandango's world combines elements of the Aztec belief of afterlife with style aspects of film noir, including The Maltese Falcon, On the Waterfront and Casablanca, to create the Land of the Dead, through which recently departed souls, represented in the game as calaca-like figures, must travel before they reach their final destination, the Ninth Underworld. The story follows travel agent Manuel "Manny" Calavera as he attempts to save Mercedes "Meche" Colomar, a newly arrived but virtuous soul, during her long journey.

I played Monkey Island 1 around the time when it came out. I still think it's the best MI game.
Monkey Island 3 comes in at second place. Monkey Island 4 I haven't played much so I can't say for sure where I would put it.

Monkey Island 2 I played actually quite recently for the first time, with the help of a guide at some passages and while I really like the first part, the first island, it kind of falls apart later on.
I didn't like the addition of modern elements like telephone booths, a modern FedEx crew which transports you in a crate and the end.

But besides that the puzzles were at times not very well designed. In particular the monkey wrench puzzle. - You have to hypnotise a monkey with a banana who is playing the piano by putting a banana on a metronome. Okay I guess, but then you take this monkey with you so that you can use him in his frozen position as a 'monkey wrench' on some valve which needs to be turned on.
Really? That's a kind of puzzle I don't like in such games because it's basically a pun, a word-type puzzle which breaks the immersion with the environment. Because it breaks the in-game logic where most things which you do might be a bit over the top but do make sense in the game-world.

Also Elaine is turned into this somewhat feminist type kind of bitch. She is not very likeable and the player has to make himself into a doofus to get on with the plot. They give you dialogue options but you have to use the ones which are self-demeaning to get on with it.
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PostSubject: Re: (Video, Board, Card,..) Games People Play Tue May 10, 2016 10:21 am

Exactly my thoughts, MI 2 is great in the beginning, but after going to the jungle I lost interest.

Yeah, I think they take the self-demeaning humour too far, especially in tales of monkey islands which is why I don't play them. It would have been a better direction if Guybrush actually had become something great after being a rookie, like the intro music is very heroic sounding instead they just keep making the main character more ridiculous and cowardly.
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PostSubject: Re: (Video, Board, Card,..) Games People Play Tue May 10, 2016 10:43 am

In Monkey Island 1 Guybrush makes light of himself but he's pretty much always the smartest cookie in the room. He might not have much experience but he has potential, he masters it and he gets the girl at the end.

In MI 2 Guybrush is this 'adorable loser' type and he relishes being that type and he seems to enjoy being it, being a doofus.

Also, MI 1 has some jokes which are not in your face, like the outlook of Melee Island who is blind. But from what I remember, he doesn't explicitly mention that he is blind, you just see it from how he behaves. Key here is that the word 'blind' is never mentioned, it is shown via other techniques, hinted at.
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PostSubject: Re: (Video, Board, Card,..) Games People Play Mon May 16, 2016 8:24 am

Anfang wrote:
It's great!
I think this has in part also to do with the technology and the art-style.
The original game had a quite reduced color palette, the characters were very simple and so they could pass as place holders for something more realistic. They left it over to the imagination of the player.
Then the graphics improved a bit and more details became visible, it became more cartoony, not only in art-style but also in the story and characters. Day of the Tentacle is the most extreme form of that pixel cartoonish style and I think that's why I never felt like wanting to play it.
I like the art-style of MI 3 much more. It's cartoonish as well but it's somehow very different. Much better aesthetics somehow, especially compared to a Day of the Tentacle which looks plain ugly to me - a sort of clownish composition.

There are so much small details, like the architecture, It's almost like Mêlée Island is colonized by Germans/French. EDIT: I don't know what those button pants that Guybrush is wearing are called, but I call them settler clothes.


I liked all the cannons and the ruins of these abandoned forts, it did really capture my imagination back then



Last edited by Jarno on Mon May 16, 2016 9:02 am; edited 2 times in total
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PostSubject: Re: (Video, Board, Card,..) Games People Play Mon May 16, 2016 8:46 am

Anfang wrote:
Also, MI 1 has some jokes which are not in your face, like the outlook of Melee Island who is blind. But from what I remember, he doesn't explicitly mention that he is blind, you just see it from how he behaves. Key here is that the word 'blind' is never mentioned, it is shown via other techniques, hinted at.

Yeah, light humour is great, you don't have to burst laughing at everything.

What I love the most are all the diverse personalities. Even all the minor/side characters are very funny personalities and memorable, which is something that is missing in modern games. Why can't they make/write personalities/characters anymore? It's almost like the entire mood/atmosphere of a location is reflected by the characters that reside there.


Cannibal natives that became vegetarians


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PostSubject: Re: (Video, Board, Card,..) Games People Play Mon May 16, 2016 5:08 pm

Melee Island's architecture is quite continental European in style, especially the layout, true. Must be part of why it felt so familiar in a way. Also, there is only two black people on the whole island, one is the voodoo lady and the other the female 'sword' master. And both of them talk rather European as well, as in their personality.

Which is actually kind of bad, in general I mean. Because I think if especially young people would have been exposed to more honest and accurate depictions of blacks, they may would have been less euphoric about the outlook of being such an 'enlightened' and 'unbiased' person who doesn't care about the hue of the skin.

Herman Toothrot is hilarious.
I think the character which I liked best was the old shopkeeper on Melee Island. He has many similarities with Toothrot but less naive/crazy, more bitter.
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PostSubject: Re: (Video, Board, Card,..) Games People Play Mon May 16, 2016 6:43 pm

Jarno wrote:
I've always hated MMORPG's with their microtransactions and monthly subscriptions, waste of money and time since once you get to certain level there is nothing to do and the story is always garbage which no one even has time read because you need to grind fast to max level...And MMORPG's are not well balanced so there are certain builds and classes that are way more powerful than others.

https://en.wikipedia.org/wiki/Powergaming

I don't think you even lose your inventory and weapons in PVP fights like for example in diablo 2 there is nothing at stake, in Tera online there is only 1 weapon for each class which is beyond retarded.

So I consider MMORPG's the decline of RPG's, cheap way to make money

1. You don't need a story (fluff/setting does not count as a story), and even if there is a mediocre story it's not very focused and you don't even give a shit about it while grinding your level.
2. Developers can extend the game by making few new quests and increasing max level $$$.
3. Not only buying the game is enough to play it, you have to pay monthly subscription to play it.
4. You can't get best items/enchants without microtransactions, pay to win
Ye, mmorgps are fast foods of gaming industry - simply creating their attractiveness and mass following by relying on triggering and taking advantage of primitive human responses, not actually creating any interesting content.
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PostSubject: Re: (Video, Board, Card,..) Games People Play Thu May 19, 2016 12:33 pm

Which console is better X-Box or PS-4?
Want to buy one for my son...if he gets between 95-100 on his exams.

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PostSubject: Re: (Video, Board, Card,..) Games People Play Thu May 19, 2016 1:47 pm

I'd say PS4 even though I don't advocate consoles, Bloodborne/Dark Souls is good enough reason to get playstation and I don't think you can get MGS (Metal Gear Solid) for xbox.

I don't know how PS4 store works, but it might have a lot of fun indie games available that can be bought and downloaded so make sure you got online connection for the console, also for the possible online matches
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PostSubject: Re: (Video, Board, Card,..) Games People Play Thu May 19, 2016 3:09 pm

If I were to buy a console now, I'd go with a PS4.
Hardware performance is better therefore the games tend to always look a bit sharper or play a bit smoother than on the Xbox One.
Target audience is a slightly more mature on PS4, with some of its titles.
Statistically it's more likely that his friends also have a PS4, which would be good for game swapping or playing online with/versus his friends.

Depending on the habits, I'd personally be okay with the 500 GB version which is usually cheaper than the 1TB versions. The difference is about convenience.

And

which is exclusive for PS4

And
Dark Souls 3 which is pretty much like Bloodborne.


Edit - Oh and some protective caps for the controller thumb sticks, rumor has it that the rubber wears and tears out rather quickly without them.
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PostSubject: Re: (Video, Board, Card,..) Games People Play Fri May 20, 2016 7:03 am

I read that "The PS4 uses a "modified" HD 7870 AMD which is comparable to an NVidia GTX 580, 660 ". I heard that heavier games run at 900p 30fps and that lighter games at 1080p 60fps max on Xbox One.

I have GTX 960, 1080 is coming this year and also new AMD
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PostSubject: Re: (Video, Board, Card,..) Games People Play Fri May 20, 2016 7:10 am



Rayman Legends is the best Jump'n'Run game on the PS4.
I played the predecessor at a friend's house and especially with two players it can be lots of fun.

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PostSubject: Re: (Video, Board, Card,..) Games People Play Fri May 20, 2016 7:25 am

Jarno wrote:
I read that "The PS4 uses a "modified" HD 7870 AMD which is comparable to an NVidia GTX 580, 660 ". I heard that heavier games run at 900p 30fps and that lighter games at 1080p 60fps max on Xbox One.

On PS4 most major titles run at either 1080p or 900p  @30fps, depending on the graphical complexity.
Depending on the game, the Xbox One is usually a bit worse fps wise and dips more often below the 30fps or they run the game at 900p while it's 1080p on the PS4, or something equivalent.

Game library wise I'd recommend a PC for about 600$ with potentially a graphics card upgrade in a few years. Games are quite a lot cheaper on PC if bought, even zero if pirated but it's also a matter of convenience which is just less hassle on a console, usually.

I think a console is a good idea if you are looking to play relatively few games and you don't have the expertise, nor nerves, nor time to get familiar with PC gaming/the higher initial costs.

If you are looking to play strategy games then there is no way around a PC anyway.
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PostSubject: Re: (Video, Board, Card,..) Games People Play Fri May 20, 2016 7:30 am

I prefer the console for its ease and because it can double for a BlueRay player.
No possibility for Civilization-like games on PS4 or XBox?

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PostSubject: Re: (Video, Board, Card,..) Games People Play Fri May 20, 2016 7:49 am

Nope, since it would be very inconvenient to play mouse games and strategy games with a controller, they'd have to dumb it down to make a port. I myself use Xbox controller for my PC if I need to play games designed for consoles and I buy all of my games for/from Steam since I have no CD drive.

This site for example sells Steam keys, if Steam itself doesn't have nothing you want on weekly sales Bundlestars have often very good discounts (30-90%).
https://www.bundlestars.com/en/

I stopped piracy maybe 2 years ago since Steam is so much more convenient.
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PostSubject: Re: (Video, Board, Card,..) Games People Play Fri May 20, 2016 7:50 am

Satyr wrote:
I prefer the console for its ease and because it can double for a BlueRay player.
No possibility for Civilization-like games on PS4 or XBox?

I haven't seen any classic strategy games on the PS4 or Xbox in the vein of a Civilization, haven't seen any traditional strategy games at all on it, actually.

Most turn-based strategy games have rather low system requirements on a PC. And the better ones are usually a bit older as well.

Normal Blu-Ray discs should play find on a PS4, I think, but the new UHD-Blu-Ray standard is not supported. That standard will likely be supported with the new revision of the PS4 which will come out in early 2017.
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PostSubject: Re: (Video, Board, Card,..) Games People Play Fri May 20, 2016 8:00 am

I use pirated repacks which come with simple installers which install all the DLCs and that stuff automatically but you usually can't use multiplayer, at least not conveniently and you can't have it all on day one.
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PostSubject: Re: (Video, Board, Card,..) Games People Play Tue May 24, 2016 3:41 pm

PC > PS4 > Xbox

Is it even possible to run pirated games on the newest generation consoles? Buying original copies of games is very expensive.

On PC not only can you easily pirate any game you want, you can also use simulator programs to simulate a console, so you can play PS1 and PS2 games on PC, by now probably PS3 too, and of course a lot of games from other consoles. Not to mention numerous other things you can do on PC aside from gaming that can't be done on consoles.
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PostSubject: Re: (Video, Board, Card,..) Games People Play Tue May 24, 2016 4:42 pm

Autsider wrote:
Is it even possible to run pirated games on the newest generation consoles? Buying original copies of games is very expensive.

There is something software based in the works for PS4 and there is a chance that if one buys a console just now with Firmware version 3.5 or lower, that there will be pirated games available in the future but nothing released yet, as far as I know. And of course, one has to avoid going online and getting the mandatory online firmware updates which would fix potential security holes. All in all quite a lot of effort and no guarantees.

I have a quite old Windows PC (Athlon X2 5200+) which I use for playing old games up to Europa Universalis IV and I've been thinking about building a new one. It would be a near silent PC with an i5 with integrated graphics and potentially buying one of the upcoming Polaris cards from AMD as a future upgrade.

I have seen a video recently about the why the future of AMD looks actually quite bright and Nvidia's actually not so much in terms of graphic cards.
That Scotsman likes AMD over NVIDIA but I find that he's making good arguments -

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PostSubject: Re: (Video, Board, Card,..) Games People Play Tue May 24, 2016 6:55 pm

Just getting SSD changes everything drastically, my PC reboots in 30 seconds if not less. Say goodbye to the loading screen.

What makes PC better is that you can mod your games as you like...Modding communities are very dedicated so the mods do not feel amateurish, they complete the game and make it better than original. (Not only making new content, but fixing interface and game balance etc.)

Steam workshop has great mods, I doubt they would have removed this if it was under different name. Paradox is a Swedish company so what do you expect.
http://www.polygon.com/2016/5/24/11760696/paradox-removes-discriminatory-mod-that-removed-non-white-races-from-stellaris

I need a similar mod for XCOM...In Enemy Within I had only a mod that upgraded visuals/graphics and removed some unnecessary animations.
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PostSubject: Re: (Video, Board, Card,..) Games People Play Tue May 24, 2016 7:02 pm

Anfang wrote:

I have seen a video recently about the why the future of AMD looks actually quite bright and Nvidia's actually not so much in terms of graphic cards.
That Scotsman likes AMD over NVIDIA but I find that he's making good arguments -


http://tech.firstpost.com/news-analysis/nvidias-latest-drivers-can-cause-your-pc-to-stop-responding-303291.html

Nvidia drivers have been causing a lot of trouble for a some time now so I wouldn't mind changing to AMD...
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PostSubject: Re: (Video, Board, Card,..) Games People Play Thu May 26, 2016 7:38 am

Finally vehicles, Heavy Machine Guns and winter maps coming out on june. Great example of a indie game, Squad is the most realistic military simulator out there. I've often talked to guys on the squad radio who told they were actual soldiers that were being stationed somewhere. (Danish, American etc)

Alpha 6, not even beta release yet, so they also need to make more optimization updates because everyone experiences FPS drops. Edit: Oh, wait it says this update comes today at 17 UTC
http://steamcommunity.com/games/squad/announcements/detail/889837960354708666








I think you can drive these vehicles only in first person, so the drivers view is going to be limited. The players who get onboard can't see much at all, only when they get out of the vehicle on a destination. It adds so much to the experience when you might feel disoriented when getting out. The maps are so huge that you'd get lost anyway without a map (even with a map it can be hard to find to a right location and position yourself). It would be great if only the squad leader had a map and the rest of the squad only had a compass.

Squad is made so well that you cannot play solo at all, you will always have to take a role, join a squad and communicate. Squad leaders communicate with each other on the command radio and share their plans and inform other members what is going on, without that you have no idea what is going on. It's not possible to go solo like in Battlefield and get as much frags/headshots as possible. You don't even have to force these rules and pretend to be in a squad because it's the game mechanism. You always have to depend on your squad and you can't go solo against a fully functioning squad.

So this is not the type of game where you win by shooting as much as possible, communication between squad members and leaders is what wins the matches so there is so much strategy involved unlike in other shooters.
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PostSubject: Re: (Video, Board, Card,..) Games People Play Thu May 26, 2016 10:29 am

I decided to shortly revisit League of Legends, an MMO I used to play that is now the most played game in the world. I was interested in seeing what changes they made, the last time I turned on the game was in 2014 I think.

They added more things to keep people addicted to the game and playing, there is still this first win of the day thing, which basically gives you almost 5 times the reward in terms of points than an ordinary game. Then you can gain 4 chests per week, and you get them by playing a lot with the same champion, another thing to keep people playing. The good thing is that the game is a bit more balanced now and previously useless champions have been made useful, while the overpowered ones were made more balanced but still retained the essence of what makes them interesting to play.

There is also a new kind of queue that lets you pick your role before the champion select screen, which is nice to me, and it's something that people demanded for a long time. Sadly, the game is still focused exclusively on 5v5 game mode. I prefer 3v3 due to it being more personal and me having more influence in the game.

The average player is worse than before, but he flames less and trash talks less and there isn't as much AFKing/Leaving due to strict and immediate penalties for all those things. Of course, occasionally you do get a Polish duo feeding and spamming the chat with unintelligible profanities the entire game, but so does the enemy team. It's sad how many bad players there still are.

All in all, I played for about a week, tried the new champs, then played a bit with my old favorites, and quit.

It's not really worth playing consistently unless you intend going pro and making money off of it.
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PostSubject: Re: (Video, Board, Card,..) Games People Play Thu May 26, 2016 11:25 am

LoL, Smite, Dota etc are called more specifically MOBA. (Multiplayer online battle arena)

They basically stole all the champions (abilities) from dota and made some slight changes and got rich by stealing an idea from a FREE warcraft 3 mod. Everything about it was unoriginal, unfunny humours, stupid memes, retarded half-assed story nobody gives a shit about.

Original dota was 5 vs 5 so that's the game mode I preferred the most, 2 bot lane, 1 middle, 1 top, 1 jungle. They have nerfed and reworked many champions and ruined them in the process. And yeah, it's a good reason to choose not to play online game based on what kind of players it has.

The most recent disgusting MOBA rip-off's are called Battleborn and Overwatch. 50-60 € for a fps MOBA and people actually buy this...
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PostSubject: Re: (Video, Board, Card,..) Games People Play Sat May 28, 2016 1:34 pm

Everyone likes murder mysteries, right?

FMV muder mystery, low budget, but brilliant


Surprisingly fun with a right mindset
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PostSubject: Re: (Video, Board, Card,..) Games People Play Fri Jul 29, 2016 6:02 pm

I've been playing Warface lately. It's a free Multiplayer game made by Crytek, the developers of Crysis. I also played it a bit in 2014.

Short description:

There are 2 modes:
1) PvE - player vs enemy, a group of players versus the computer on random missions, only mode I play, at least for now
2) PvP - player vs player

Very similar mechanics to Call of Duty, but a bit more tactical, somewhere between a simulator and an arcade but strongly leaning to arcade.

There are 4 classes, and the class system is more or less well made in my opinion:
1) Rifleman - main damage dealer of the team, medium-range fighter, special ability to replenish ammo
2) Medic - Has a shotgun, only useful in close combat and even then not so much due to slow fire rate. Nevertheless, a MUST have in a team due to his ability to heal and, most importantly, revive fallen teammates.
3) Engineer - Uses an SMG, excels at CQC, his specialty is restoring armor and creating choke points with various anti-personell explosives.
4) Sniper - No special ability but the only class able to fight effectively at long-range, necessary in some PvE missions to counter long-range, high priority enemies who can otherwise erase the entire team.

The graphics, animations, etc. are decent as one would expect from Crytek, in fact, it is the best free FPS I can still run flawlessly on my old rig. Probably the best free FPS overall. CoD type quality but better IMO.

So far so good.
Cons?

It isn't exactly pay to win, but, it is MUCH easier to get good items by paying for them than grinding like a retard. Which is why I don't play PvP - I refuse to pay a cent for a video game.

Each day there are 6 different missions to complete: 1 easy (not worth playing), 2 normal, 2 hard, and 1 insane (not worth playing unless you're really good and have a good team). The con here is that they aren't always really 'different' in that there are overall about 20 missions and they are on constant rotation, so if you play every day about a week you'll have seen it all. But I've only played for some 2 weeks now, so I don't mind it yet. The quality of gameplay compensates for the slight repetitiveness. The missions take about 10-15 minutes on average to complete.

Overall a decent game, satisfies my FPS needs.
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PostSubject: Re: (Video, Board, Card,..) Games People Play Fri Jul 29, 2016 7:34 pm

I've recently discovered steam.. installed Quake Live, I'm surprised to see that it still maintains a following after all this time. It's the type game you can endlessly play without getting bored.
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PostSubject: Re: (Video, Board, Card,..) Games People Play Fri Aug 05, 2016 2:32 pm

Jagged Alliance 2


It got released in 1999 and is based on a quite modified version of the Fallout engine.
What it does have in common with Fallout is the blending of real-time and turn-based elements.

The premise of the game is that you are hired by the de-throned monarch of the small fictional country Arulco to take it back from his Romanian wife Deidranna who framed him for the killing of his father.

You are provided with some small initial funds which you can use to hire a few individual mercenaries and the deal is that you have to provide your own income to keep paying your mercenaries, buy equipment by convincing the local silver miners to work for you after you have secured the various villages and their loyalty by winning skirmishes against the local forces under the command of Deidranna.



There is a strategic layer and a tactical layer to the game.
On the strategic layer you see the country divided into sectors, like a chess board. Many of those sectors are countryside, some are villages with adjacent mines, some are anti-air (SAM) bases; villages usually span multiple sectors.
There is a day and night cycle in the game and it takes about 2 in-game hours for your mercenaries to move between two sectors.
The idea is that from your landing point, in a small area controlled by desperate allied rebels, you make your way to a small village, get rid of the hostiles there, convince the local head of mining to work for you and then invest in training some local militia to hold the village because there will be counter attacks.
The way it usually works is that you have your elite mercenary combat squad, who are the best you can afford and you equip them with the best hardware you can find or buy. They do most of the attacking and fighting while you have the less martially capable mercenaries and local recruits do all the equipment repair and maintenance, the training of local militia, being doctors and healing the injured members (which takes quite a lot of time, no magic health packs in this game) and so on.



The second part of the game is the tactical battles, which is the meat of the gameplay.
Once your mercenaries have arrived in a hostile sector, the tactical battle ensues.
As long as you are out of sight of the enemy (or you haven’t spotted any yet yourself) the game is in real-time. In this phase you can move your squad quicker into position.
Once you have spotted or have been spotted by an enemy, the game goes into a turn-based mode.

A short overview of the hidden complexity of the simulation -
You wear different pieces of body armour which provide, depending on their kind and condition, a certain amount of protection. If you wear a Kevlar helmet, a non-armour piercing round shot at the head will inflict only about let’s say 10% of total health damage. It also depends on the specific caliber which was used, the weapon and firing distance. No helmet and getting shot in the head up close is maybe about 80% of total health damage, if it’s a hollow-point bullet then it’s almost certain death; if up-close then even with an exploding head animation. But a helmet does not protect the torso or legs and vice versa. Also, severe head injuries ofter lower the intelligence of a mercenary, permanently. Similar effects for crippled legs or wounded shoulders for agility and dexterity.
As health gets lower, so does combat performance, speed, accuracy, dexterity, energy; they are all lowered severely when the status becomes poor or critical.
If you get shot then you have to bandage the wound to stop it from bleeding and losing even more health over time.
Below 15% of total health a soldier collapses and becomes unconscious. At this point he has to be bandaged by another merc or he will slowly bleed out. Injuries which drop the total health below 10% of health lower the total maximum health of the soldier permanently.
If you encounter a heavily armoured soldier and you do almost no damage with your non-armour-piercing bullets, you can still fire at him and this will drain his energy (stamina) until he will collapse eventually. Obviously you need to seriously outgun him for this to work out in your favour. Hitting him with bullets will also lower the condition of his worn armour. With enough hits at the torso, keeping on firing will eventually do increased damage per round.
Always make your self into a very small target, so cower behind any cover which you can find and stop the enemies from flanking you exposing a larger surface of your body for their shots. Likewise try to attack from two angles if possible because there will usually be some angle from which the enemy will have to expose himself more. Don’t get outflanked yourself in the process.
Never move alone because you can’t even retreat properly if others are not covering you, holding the advancing enemy back, pinning them down for you to get out of their effective range.
The game works with an interruption mechanic. If a new soldier moves around a corner into your field of vision then the game determines who gets the first turn or an interruption of the enemy turn (or you get interrupted). What determines who gets the first turn or interruption is the experience level of the soldiers involved; Who is moving into sight and who was lying in ambush; Has the movement been stealthy (slower form of movement); Which direction are the soldiers facing - all those factors are used to determine who gets the first turn and it’s usually one turn which is the difference between killing or getting killed/badly injured.

Every turn a soldier has a certain amount of action-points at his disposal which depend on his condition, like his health, sleep deprivation, agility stat and so on. Moving in a crouched position takes fewer action points than moving in a prone position; using an assault weapon takes fewer APs to fire a shot. Aiming more accurately also takes increasing amounts of APs. Getting shot at, even if they are missing, may also trigger the mercenary to change his position involuntarily and or lose action points in the next round, depending on his mental condition (e.g. getting pinned down).


Because there are many elements to the mechanics which are not immediately obvious or precisely calculable by the player. The tactics used are not an autistic number crunching event. You have to work with probabilities, uncertainties and it becomes a game about tactics and not about a solving a puzzle.
It’s also the reason why the game is easy to get into and yet has a very high skill ceiling for tactics and carefulness (Alt+S and Alt+L for quicksaving and loading are a beginners friend, later it’s the best experience to live with the mistakes which have been made; an ironman mode is optional at the start of the game).

Sometimes it might be better to take a hit - Once you have your first village under control and trained some militia Deidranna will send several powerful groups of enemy soldiers to take it back. They may be too powerful, too well equipped, too many, too tough for you to take them head on. You may have to sacrifice the lives of inexperienced militia you just trained to weaken them before you fight them off.

What gives the game a lot of charm are the mercenaries which come with their individual personalities and relationships with each other.

The Demo for this game should run on pretty much any Windows OS as long as it’s a PC post the year 2000.
It’s a way to quickly get into a tactical battle in a sector specifically crafted to get the player quickly into the meat of the gameplay. What a demo should be.
JA2 Demo
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PostSubject: Re: (Video, Board, Card,..) Games People Play Fri Aug 05, 2016 3:01 pm

^ I was going to mention this some time ago. I've been playing JA since 99. That's why I got into X-com because I was looking for games like JA 2, but there aren't any really. Though It really pisses me off to play on harder difficulty when it's almost impossible to hold towns with militia and the gold/silver mines deplete so quickly.
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PostSubject: Re: (Video, Board, Card,..) Games People Play Fri Aug 05, 2016 4:11 pm

Jarno wrote:
^ I was going to mention this some time ago. I've been playing JA since 99. That's why I got into X-com because I was looking for games like JA 2, but there aren't any really. Though It really pisses me off to play on harder difficulty when it's almost impossible to hold towns with militia and the gold/silver mines deplete so quickly.

Same here, I have not seen any turn-based tactic/strategy game which comes even close to JA 2 in terms of gameplay, characters, charm, depth,...
The first time I saw a strategy J-RPG, which was after playing JA2, I thought that it's not even the same genre. The original X-com from around 95 or so was probably really good for its times but it's also maybe 30% of what JA2 is. And the new X-Com games which are also on console do look good but I know that they are also not on the JA2 level either. But that's just my extrapolation from what I've seen.

In JA2 I usually do exclusively night-ops, if I am attacking and have found some night-vision-goggles.
Later, in Alma, there are even the better 2nd gen night-goggles found on some guard, I think.
But you have to know what you are doing, the rules for night-ops are a bit different and mistakes are punished severely because the distance to the enemies is just much closer than during open range daylight battles.

In short, the best night-ops character gets the best nv-vision and equipment overall and is slightly ahead of the rest of the troops. When he spots enemies, then you use the mercs in the back to fire on the enemies that get spotted, either by moving them up to them or by taking 'blind' shots in the direction of the enemy. You want to use your spotter and best mercs only when necessary but of course, you also want to kill all spotted enemies in ever round. The reason is that if some new enemies show up that your spotter gets an interruption turn and still has AP left to take them out.
Also, you don't want to give the position of the spotter away by firing with your gun and the muzzle flash, otherwise you are a grenade throw or burst fire away from a disaster.
Another thing is to always read the text log which gets blended in which tells you from which direction your mercs hear sounds of movement and to react to that. Always move in silent mode when in real time and also back up from time to time so that you avoid getting flanked.
Of course, also use light sources in the area to your advantage and position yourself to lure the enemy into the spotlights.

Night-ops are fast, with low health risk so that you can clean entire villages usually in one night, if done well.

Also, if you haven't yet, check out v1.13 - the unofficial patch.
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PostSubject: Re: (Video, Board, Card,..) Games People Play Sat Aug 06, 2016 3:55 pm

Compared to more modern games the amount of anti-reality ideas in the game-systems is also much lower.

I looked at the 40 mercenaries which are recruitable from the main mercenary organisation in the game (JA2 vanilla).
32 were men, 8 were women.
Then I looked at the strength attributes. The strongest woman has a strength of 76, while the strongest man has a strength of 98 (the maximum would be 99, I think, at least I've never seen 100 but it also becomes exponentially more difficult to train higher and higher levels). Likewise, the physically weakest woman is a bit weaker than the physically weakest man (59 to 55). Overall most men are stronger than the strongest woman.
Intelligence wise (the stat is called wisdom but it functions like intelligence) the most intelligent mercenary is an Australian at 97, while the most intelligent woman is Danish at 93 and they look like an Australian and a Danish, I mean, they could be a genuine local pre-immigration-suicide-pact-policy-enactment.
The average intelligence I think is for both men and women about the same, somewhere in the 80s I estimate, but there are some men who are very intelligent and some men who are quite a bit dumber (at a low of 55) than the dumbest woman who is at 76.

As for the women's personality/role there is one psycho among them and one with an aggressive personality but the others are more of a supportive role and or sharp shooter types and without them there would be much less hilarious dialogue in the game ranging from the vixen type to the ex-wife and ex-husband squad squabbles.
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PostSubject: Re: (Video, Board, Card,..) Games People Play Sat Aug 06, 2016 4:11 pm

Another element is the portrayal of intelligence in JA 2 -


A stat like marksmanship is probably the easiest to raise/train.
Something like Health is already much more difficult and time consuming to raise.
For comparison, by simply playing through the game and using the firearms the marksmanship is going to be raised from 70 to 85 very quickly, as said before, the higher the level the more difficult to raise it further.
While raising something like the health of a mercenary from 80 to 81 is something which would take probably several in-game days of specific training, if not weeks. I've never seen health increases myself.

Intelligence (called wisdom in the game) is about the most difficult kind of stat to raise, it's pretty much hardcoded so to speak.
What intelligence does is provide bonuses to other skills - Like for example, repairing equipment is mainly dependent on the mechanical skill but it also gets a bonus from dexterity and intelligence. Another example would be militia recruitment which is dependent on the leadership skill and again intelligence.
Something like spotting threats like for example a minefield is dependent on the experience of the mercenary and again intelligence.
But to get to the core quality of intelligence (wisdom) in the game - It determines how fast other skills can be trained and improved, especially those which are well trainable.

Thinking about it, today this would be a pretty 'red-pilled' game in that regard.
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PostSubject: Re: (Video, Board, Card,..) Games People Play Mon Oct 10, 2016 6:56 pm

A new alternate reality, Space Citizen, promises to immerse many a white and oriental boy in a world where he will no longer bother, or be bothered, by reality.

*edit*

Watched a Youtube vid of a guy playing an early version of the game.
Was bored in about 10 minutes.
It's not my thing.

But it does represent a possible future, when technologies develop to the point of opening space as man's final frontier.

After that we can no longer speak of humanity.

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PostSubject: Re: (Video, Board, Card,..) Games People Play Mon Nov 28, 2016 3:51 pm


_________________


"ἐδιζησάμην ἐμεωυτόν." [Heraclitus]

"All that exists is just and unjust and equally justified in both." [Aeschylus, Prometheus]

"The history of everyday is constituted by our habits. ... How have you lived today?" [N.]

*Become clean, my friends.*
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PostSubject: Re: (Video, Board, Card,..) Games People Play Sat Jan 07, 2017 6:22 pm

Regardless of Ubisoft putting "cool black guy" in the trailer and having too many women operators I really like R6.

What makes this standout from all other shooters is the wall physics and the acoustics of the houses and buildings, it feels like they have put so much effort on making the buildings sound realistic, depending on what surface you are running or walking on, stone floor sounds like solid ground and wooden floor sounds and feels much more hollow. I remember first time playing when it felt like the whole building was shaking when the charges kept exploding and you were totally paranoid about all the noises you kept hearing enemies entering the house and didn't know which corner somebody was going to come from. Matches are very short and intense so it's very good for casual play, while you can also improvise a lot since there are so many options on breaching through most of the surfaces.

They didn't yet make a single player campaign for it so it's only multiplayer, it's kind of stupid when you stop to think that the defending and attacking operators are both anti-terrorist special units. And some of the gadgets and designs of the operators are pretty stupid, but it's more about their stylistic direction than realism.

The game was a mess when it was released, the netcode was a complete garbage, you could kill an enemy by shooting the empty space where that person was 0,5 seconds ago. it had major matchmaking errors and still haven't got rid of it completely, still unbalanced matchmaking and it didn't have anti-cheat protection.
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PostSubject: Re: (Video, Board, Card,..) Games People Play Wed Jan 18, 2017 1:46 pm

Anfang wrote:

Automap and Quest-markers

Basically the equivalent of GPS navigation in cars.
Instead of having to clue together where to go by observing the environment, the actual thinking process is reduced to a follow this map, this plan, this recipe approach.
The reward the player experiences is not from overcoming a challenge but consists of mostly visual stimulation, of seeing new environments, of seeing new variations, being stimulated by newness. New impressions, new, more outrageous killings through new weapons.
The reward is not found in mastering a system, an environment, any challenge but a continuous stimulation via seeing new things. This exposing of the player to sensual stimulation and variation to keep him interested is not only found in video games. It’s the bread and butter of most modern products of entertainment and infotainment.
Neil Postman in his Amusing ourselves to death writes about this as well.

This is tru. Videogames, primarily, are a self-referential reward. The reward is seeing aristocracy and opulent aesthetics. The reward is an ingame currency of new powers, new physics, and items. Opulency and aesthetics a requirement for higher games, such as fps games.

The original doom had an opulency to it's levels, even though it was low poly. Heretic had a higher degree of opulence. Doom had nonlinear gameplay, as did heretic.

With games like Call of Duty, it is a game for the manimals. There is no opulency in it, just degenerate aesthetics. The lure of Call of Duty is solely the lure of the social animal for a community, there is no personality to the game, no romance, a cheap toy to be shared and the joy of it is only from it's community. The graphics of Call of Duty are sickening and cause headaches.

Games like Metroid Prime, have a high degree of opulency and feminine craft, the games pleasure and reward is unlocking further areas and worlds of the game, like unlocking parts of a dream. Balanced this feminine opulence by Apollonian puzzle solving and a high degree of Dionysian action.

"Open world games", "sandbox" games are devoid of purpose or opulence, sloppy and all too American. Though Metroid Prime was an open world game made by Texans, it had a certain purpose and opulence, it was ordered, structured, a beauty to behold, not white noise chaos.
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PostSubject: Re: (Video, Board, Card,..) Games People Play Wed Jan 18, 2017 3:47 pm

Never played Doom.
But I did play the best of the Build Engine FPS, Blood, and this also applies to Doom. Those games still were about an interesting shooting mechanic. Besides the less linear, much more demanding level design.
Different enemy types and level layouts demanded different shooting tactics and weapon choices besides accurate aiming and fast reflexes. Something which has been removed from many modern FPS as far as I can tell.
Can't expect people to play a game and experience failure and learn from it. Weapons are increasingly reduced to a 'this is now the best gun you have, use it, or use the gun which looks best to you, or most fun'.
No hard counters, no experience of failure allowed, no frustration, no learning, no thinking.

I don't think modern games are 'white noise chaos' but if they are designed in a way that you can't get lost and can't get stuck where you have to think about how to overcome the labyrinth level design or the enemy then your mind might be trained to stop thinking too much and then it's like a catchy pop-tune which you can't tell the difference from the other catchy tune before and after it.
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PostSubject: Re: (Video, Board, Card,..) Games People Play Wed Jan 18, 2017 9:04 pm

I had my phase with video games. My favorite when i was a kid was Zelda Oceana of Time for the Nintendo 64. I adored that game for its beautiful, Lord of the Rings type story line and imagery, heroism and adventure.

Metal Gear Solid was another role playing epic i enjoyed, very philosophical; and Kingdom Hearts was a good one as well.

Other than that, i had no interest in any other game genre. Hated mind numbing fighting or combat games. There had to be some presence of thematic substance or i simply could not get into it. I gave up video games 13 years ago. I have zero interest in them now nor do i have any time for them. So much innovation now with consoles and games, i wouldn't have the first clue where to start anyway.

Chess is the one game that has always fascinated me and still does, because it is so deeply complex and endlessly challenging. It also is the one game i have had the joy of learning the most from in relation to life. One of the most rewarding and productive games ever in my mind, without question.

The best lesson came from a Grandmaster who i met when i was 16, in the days when i played competitively. After beating me numerous times in a row, he finally inquired as to what i thought about why he kept beating me. He explained "you follow the same patterns and i exploit them. And when i do, you react to me and do what i want you to do. If you want to beat me, you have to learn how I play, and learn my patterns."

I do not care for the playing styles of alot of today's Grandmasters. They are far too rigid and technical. Treating the game as some grandiose mathematical equation that must be perfectly followed and forgoing any interest in risk taking or creative approaches. That's why they draw with each other so much in tournaments. There has to be some courage to breakaway from technique and protocol and enact some moves of chance.
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PostSubject: Re: (Video, Board, Card,..) Games People Play Thu Jan 19, 2017 3:22 pm

Never played Blood, but it follows the same Pagan formula as Doom, Heretic, and Quake which made them great games.

Modern cinema doesn't seem to understand the meme of the labyrinth, thus Maze was a much better FPS movie than that doom movie they made.

Ocarina of Time sucks you into the characters and atmosphere, Nintendo is Japanese and thus has Aryan genes. Hindu's are also Aryan, but I believe their caste system limits their potential. In Zelda there is a lot of Paganism and Opulence to the atmosphere, contrast this to Star Trek Autism where all the uniforms are one color with the subtlety of a drooling kindergartener with crayons. This reflects how in ancient times, the individual had more clout and value, specific personality and identity, where as in modern times all are automatons, one and the same, expendable citizens of Starfleet, denied animal instincts, and thus we see cultural "fashion" dictated by fags and the senseless. Our outfits reflect our paradigms. The distinct lack of opulence, options and personality in the modern garment reflects where society is today. Sagging pants.

In Star Wars it was a "Long time ago" and thus the outfits retain their personality, as opposed to StarTrek or modern sci fi paradigms. In Star Wars there was an atmosphere of natural diversity, as opposed to culturally enforced sameness (Liberals, who want total homogeny, zero diversity, all races to breed randomly and merge into one single race where everyone looks the same.) In Star Wars there was natural diversity, species were separated by worlds, there was a feeling of organic natural danger to the atmosphere. There was a bit of intermixing but it wasn't common. Star Wars wasn't afraid to make blacks look silly (Jar Jar) or have a black guy who betrayed his white friend, but came through for him in the end. Star Wars wasn't afraid to make gangsters look like slobs (Jabba/Java coffee drinkers) nor was it afraid to make Jews as fat grubby slavers (Watto.) Star Wars was very racist, even Star Wars 7 was racist as it had a black guy who was a coward who tried to turn tail, and a woman who never opened her mouth and submitted to Mark Hamill a white man Jedi who was superior to her. Star Wars had dignity until it was raped by the PC police.

I myself, do not consider myself a racist, I don't hate all black people only fear most of them. Some black people I do hate but it was because of their actions they earned my despise. I would not send all blacks to africa, I would allow blacks into my home, just as the Whites did of olde. I would allow an Aunt Jemima to bake my pancakes for breakfast in the morning, I don't hate most blacks, just many of them make me feel uncomfortable. I may even romance a black, for instance if Beyonce wanted to invite me into her bedroom how could I refuse? Some say even Hitler escaped death and later married a negro. I have the genes and the memes of a Briton, it is in my Britonian nature to explore and to colonize. In order to colonize I must tolerate my inherent aversion to them and grant them the grace of civilization. And this is what the Star Wars atmosphere encapulates, the British spirit of exploration, Luke, being ambushed by sandpeople (sandniggers) and then having to face his fears and enter a bar full of degenerates, eventually succumbing to his own fears and being attacked by one of them, eventually coming to terms with his own mongrelization and having to accept he has the genetics of the very person he hates and is in love with his own sister. These thoughts change him and he eventually retreats to the far side of the galaxy to contemplate his own existence.

If a game was full of niggers in africa shooting each other, I might play it might even buy it, it all depends on context. America was made as a country to take a brake from aristocracy and culture, it is a kind of flatlands, or garbage dump. A black guy in an ad for Rainbow Six doesn't really feel out of place, because it is a decidedly America urban atmosphere, one not to take seriously as it is without culture or opulence. It is a bit like a Briton consciously deciding to venture into the jungle, not being suprised by any beasts or specimens he encounters. A black James Bond, or a black hero in an fps like Perfect Dark, would decidedly feel out of place. Or a black Hitman, for example. For instance, in Metroid Other M, it had a black hero in it, as well as a giant Tonka Truck boss and both things ruined the white purity of the atmosphere of Samus. But as far as Rainbow Six goes, it is a decidedly American game, I take the negrofication of it with a grain of salt. Though I would personally like to see more Hindu characters in games, though they are Aryan and not actually black it will give blacks the illusion of parity and thus get people to stop complaining. Same with Mission Impossible having a black guy in it, didn't really disgust me very much because it was a case of 'bad fighting evil', the mission impossible team was working for a fascist government and so you never really felt any essence of white purity with them to begin with. The original game I talked about where it was a realistic simulation of Africa, I would rather I could play as a white or at least and interracial, because something about the game forcing your soul to be black makes me feel uncomfortable. I mean, not 100% of blacks, for example in Gears of War I didn't mind playing as Cole Train every now and then, because it was a joke and not serious, but I wouldn't want to be forced to play as a black person as a serious campaign, because it feels like it's raping my mind.
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PostSubject: Re: (Video, Board, Card,..) Games People Play Sun Jan 29, 2017 4:39 pm



Die Schicksalsklinge - Blade of Destiny

It's the first game of a trilogy. Haven't played much of the other two but I suspect they are not as good as the first.
It's based on the German version of Dungeons & Dragons, called DSA (Das Schwarze Auge - The black/dark eye), a pen&paper role-playing game.

I played the pen&paper game one time.



What's interesting about it, besides the melancholic music and that it has a distinct style in its stories, artwork and so on. Something which can also be seen in many Eastern European games. Unfortunately most contemporary game developers on the continent are moving towards this uniform global style which isn't working out very much for those German developers who try. Not very much in sales but also not in the quality of what they create. It's not with it's own soul but neither is it what it tries to emulate.
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