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 bugmanism explained

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OnWithTheirHead
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bugmanism explained Empty
PostSubject: bugmanism explained bugmanism explained EmptyMon Sep 10, 2018 11:32 am

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We are approaching an evolution no longer rooted in the physical. A mental evolution, IQ's steadily rising and higher than ever before. And yet, hard to believe, given the state of the modern music industry.

I feel fatigued by natural selection. All anyone cares about is money. Money, to reproduce with women. The market is increasingly competitive. Everything, reduced to a technical abstraction, a mental exercise, no longer rooted in the physical. The stress becomes extreme, like being in the Matrix with 1's and 0's.

Let us examine Video Games. Early games of the 90's, were rooted in the physical. If you could not afford to do activities in real life, you would play games. These games were inspired by real life activities. Kids playing make-believe at the playground. Dreaming to become a legend someday. Kids would play games, then re-enact those games in real life, at the playground. Kids would hold sticks and pretend to shoot other kids. Kids would fight on the playground. Kids would have metal slides, fall down, get injured.

Nowadays, kids aren't even allowed to have recess or go to the playground. All they eat are non-organic meals. Everything is information. Regurgitating and absorbing endless information, like robots. School is the baseline recalibration. "A system of cells interlinked within cells interlinked within cells interlinked within one stem..."

Videogames are no longer based on reality, but instead, regurgitations of other videogames. They are no longer a fantasy, but instead, a simulacrum of a simulacrum. Fantasies are based on substance. Modern games seem to be based on flashy particle effects. Older games were based on this fantasy of being a knight. Newer games, are based on a fantasy of being a video game player. The videogame, is the fantasy.
(What I mean by this is, when the first Spiderman came out, kids would fantasize being Spiderman, inside of their real life city. Now, superhero movies are just pumped out like cancer, there is no fantasy anymore, the movies are the fantasy itself, there is no real world to apply the fantasy into, and there is no longer a subjective attempt to imagine yourself as the characters in the movies, rather, the characters are intentionally, or unintentionally, projected as unrelatable "others".)

And this is the irony of modern videogames. That they are not meant anymore to enhance reality, but instead, replace reality. And this is the pervading theme. Because reality is so intensely regulated and cost-prohibited, people are afraid to even bother with it. And then this bugman thing, is another irony.

The bugman irony is that, as technologies gets exceedingly complex, bugmen have to work 70 hour weeks like slaves in a hive. And they compete against their fellow bugman to the point of creating technology so complex, it takes an extrordinary amout of energy to understand, and drains the bugman.

That is the videogame irony, the attraction to videogames is the attraction to nature and the natural urges to live in a more primitive age of combat and glory. But in order to create the game, one has to be a bugman, so it is kind of self-defeating and contradictory. "Ends justify the means" philosophy has to be used. And over time the spell takes its toll on the magician.

And this also explains the whole bugman fascination with supporting black culture. There is a compartmentalized ideation for black culture because it is the exact anthesis of bugman culture, the opposite of tech innovation. The more the bugman raises the bar, par, the more he trains himself, drains himself. Secretly he wishes for an escape from the own culture he made, secretly he wishes for an outside force to erode his progess so the bar can once again be set low, he finds it in black culture, or the muslim invasion.
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